
I said several times that CS needs to have a sequel to truly capture what modern cities should look like. So, while it may be realistic that some people have living and working situations like yours, C:S isn't exactly "realistic" in that sense, so it needs some sort of dynamic factor to keep the challenge of the game up. That's also why public transport can save a city in C:S. If you eliminate a vast majority of the, for lack of a better term, commuter traffic, it eliminates a huge amount of the challenge of the game. So one of the biggest problems with traffic is that, say, goods can't get delivered to shops, can't be exported/imported, trash can't be taken out, the dead can't be picked up. I know that a lot of people, myself included, don't like living that close to work.īut also, in the context of this game, because people go to work at a different place every day, and go home to a different house every night, it completely eliminates one very major variable that contributes to a lot of the game mechanics (not to mention, isn't exactly "realistic"). So, that's a fairly unusual situation IRL, even in cities that are walkable. They basically live, work, and shop zero tiles apart. So, where normally a cim would pull out their pocket car (or walk, bike, take public transit) to get to work, or to go get to whatever commercial they need, they don't ever have to leave the tile they're on to do that, excepting specialty commercial like leisure. Moreover, cims will just go to the nearest job that matches their education levels.

There's no delineation between a commercial shop that provides, say, food, and one that provides clothes. Now, Biffa didn't really explain this, but since we know how the AI works regarding the cims, it makes sense.

So I don't think that we'll see it in this iteration of C:S.

So, mixed-use would be, effectively, hyper easy mode since traffic is one of the main factors in difficulty. After watching his videos using those mixed-use assets, I now know why it'll probably never happen, and he only kind of mentioned it offhand.īasically, his mixed-use area has a population of like. So, in Biffa's US-style city he uses some custom assets to build a mixed-use area, and until I saw that, I kept hoping for this myself. Have suggestions for the sidebar / topbar? Mail the mods!

